![]() ![]() ![]() Though not everyone gets in on the online fun, all four consoles get a piece of the avalanche of advertising that permeates the game. There was some lag and the racing was a bit choppy, but it was still fun-you can really build up some good rivalries by racing the same people in multiple events during an online race day. You can then play these race days online in ranked and unranked matches. On the Xbox 360 you can create your own race day by picking a location, race types, and even what cars can participate. PlayStation 2 and Wii owners are missing out on ProStreet's best feature: its online component. The tool for putting on decals and vinyls is similar to what is found in Forza 2, but not quite as deep. Nor are all the visual customization options, because it seems that you can't use your rides online. This time you even get to use a wind tunnel. And like in the last game, you can sculpt certain aspects of your cars' bodies to make them more aerodynamic. Like in other NFS games, you can purchase new cars or upgrade your ride to improve performance. This is made difficult because you can bring only a few cars into each race day-one for each event-so if your car can't hang with the other rides, you're in trouble. You don't always have to race perfectly, but you'll have to win most of the events to dominate. If your combined score for all the events breaks the old record, you've dominated the race day and you're awarded with a prize like cash or parts for your ride. After each race you're awarded points based on where you placed, how fast you finished, and how much damage you took. You'll need to dominate as many race days as possible to unlock new events. While you always want to win a race day, that's not your only goal. Now that everything's on the up and up, there are no cops to be found. Holding the Wii Remote flat in your hands and tilting it up and down to steer works OK most of the time, but sometimes, particularly on tight turns, the game doesn't recognize your movement, so your car will straighten out and usually end up in a wall. This is understandable on the Wii because the default controls aren't very good. You won't even need these markers on the Wii and PlayStation 2-you really have to slam into something incredibly hard to register even a slight amount of damage. Damage plays a more pronounced role this time around you'll have to repair damaged cars, but you always have enough damage-repair markers to take care of things. Getting chased by the five-0 was easily the best part of the last few games, so its omission here is huge. Since you're on a track there are no shortcuts, so many of the courses end up feeling the same, especially since a "new" course is just an old one with a few different turns. Some of the later cars you unlock, like the Lamborghini and Zonda, are superfast, but for the first 50 races you'll be racing some rather pedestrian vehicles. The game also grows tiresome because the action on the track just isn't that exciting. This makes the game grow old quickly, a problem when there are so many events to slog through before you reach the end. Many of them feel the same-you just want to go fast. While there's no shortage of events, there isn't a whole lot of variety. It's fun for a bit, but gets old quickly thanks in no small part to the preceding minigame in which you have to heat up your tires-it's lame, and you have to do it before each of the three rounds. You'll also be doing a lot of drag racing. Drift racing is back, but has been revamped and is actually fun this time around since you don't lose all your points for going off the track. Other events have you trying to get the fastest time or highest speed through checkpoints, or the best time out of your class of cars. Grip races are standard races with eight cars on the track, and your goal is to finish first. Most of these will be familiar to anyone who's played previous Need for Speed games. Each race day consists of a number of different events. Thanks to the sheer number of race days you'll need to win, it will take a long time to get to Ryo. Ignoring the story, it's your goal to head to different events, dominate them, challenge the best of the best, and then take on Ryo, the man who disrespected you after your first race. The game still uses cutscenes to try to instill some story into the proceedings-something about Ryan getting dissed by a big-time street racer-but it's uninteresting thanks to terrible voice acting and unlikable characters. Unlike the last two Need for Speed games, which told the story of an underground street racer through campy yet entertaining cutscenes, ProStreet follows the legal street racing career of Ryan Cooper. Now Playing: Need for Speed ProStreet Video Review 1 By clicking 'enter', you agree to GameSpot's ![]()
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